Armored Centipede

(image)

Of the famous electric myriapods, some are rather weak in their electric charges, and instead rely on huge mandibles and thick layers of chitine. Despite the great efford needed to kill them and the hardships of studying their inner workings on a dead carcass, these individuals provide a valuable opportunity for inquiry. So far, the serious scholars have not discovered much that differs from an ordinary centipede. Though in their defence, their field of study is often interrupted and obstructed by unqualified imposters insisting on observance in their natural habitat. There are, to this day, unfortunate lunatics that claim they communicate by singing electric songs, and worse still, madmen flinging around impossible absurdities such as electric echolocation.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Giant Centipede
Advances to:
Cost: 26
HP: 48
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Armored Myriapod
Abilities: skirmisher

Attacks (damage × count)

(image)mandibles
melee
7 × 3
blade
(image)electrical discharge
ranged
7 × 2
fire

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus260%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:46:29 2024.