Wildcaller

(image)

The Wildcallers rally the wildlings to fight for Erimia's preservation, enhancing their battle capabilities while also being able to cripple their enemies with muscle convulsions.

Special Notes: This unit emits an aura of fervor that makes units adjacent to it fight more ferociously, increasing their number of attacks but slightly decreasing their damage. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Wild Guide
Advances to: Wild Spirit
Cost: 34
HP: 41
Moves: 5
XP: 95
Level: 2
Alignment: neutral
Id: MdE Wildcaller
Abilities: fervor aura

Attacks (damage × count)

(image)stick
melee
6 × 3
impact
(image)spasm
ranged
6 × 3
arcane
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains240%
(icon) Sand150%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:01:39 2024.