Zerynox

(image)

Augmented humans tend to do well in battle, their plentiful modifications giving them an edge, and quite often also a point and a bludgeon. Believing themselves to be deserving of a leader-like position, they make further requests to their Constructors. Since jephrif leaders are characterized by their quick wit and communication, a facsimile of that functionality is given to such an Augmented one by adding at least one extra brain. The resulting thing is more of a monster than a human, overbearing amounts of magic constantly supplying vitality to prevent its body from failing as the multiple brains drive it in imperfectly concordant ways. There is no single recipe Zerynoxen adhere to - at some point, their physical features begin warping on their own, obviating the need for Constructors to perform further replacements.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Augmented
Advances to:
Cost: 60
HP: 74
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: JepZerynox
Abilities: regenerates

Attacks (damage × count)

(image)mangle
melee
11 × 5
impact
(image)meltdown
melee
18 × 2
fire
(image)homing rocket
ranged
5 × 6
pierce
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire10%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen150%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:53:08 2024.