Mage of Light

(image) (image)

After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.

Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live, though this one seems to be an exception.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

(portrait)
(portrait)

Information

Advances from: White Mage
Advances to: Prophet, Celestial Messenger
Cost: 235
HP: 164
Moves: 5
XP: 550
Level: 11
Alignment: liminal
Id: Demon Infiltrator Mage of Light
Abilities: cures, heals +8

Attacks (damage × count)

(image)morning star
melee
15 × 4
impact
(image)lightbeam
ranged
23 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold10% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Wed Mar 20 03:39:30 2024.