Water Tidal

(image)

It is said that the world is mostly composed of water. It would be natural, then, to think that water may have its own will, and that its power can be summoned by expert magi for bad purposes. Unfortunately, all that is true.

Special Notes: This unit cannot move to terrains other than water, castle and villages.

 

Information

Advances from:
Advances to: Water Spirit
Cost: 10
HP: 10
Moves: 7
XP: 26
Level: 0
Alignment: neutral
Id: Water Tidal
Abilities:

Attacks (damage × count)

(image)water punch
melee
5 × 3
impact
(image)water spray
ranged
4 × 3
impact

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold30% (icon) arcane-60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave10%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen10%
(icon) Fungus10%
(icon) Hills10%
(icon) Mountains10%
(icon) Sand10%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Sat Apr 20 02:24:54 2019.