Water Spirit

(image)

Tidal waves of water have been known to have acquired their own consciousness and mind, and to set free from their summoners. Then, it turns into a more corporeal being of water, that encarnates the might and whimsical personality of water and its inhabitants.

Special Notes: This unit cannot move to terrains other than water, castle and villages.

 

Information

Advances from: Water Tidal
Advances to:
Cost: 23
HP: 24
Moves: 7
XP: 50
Level: 1
Alignment: neutral
Id: Water Spirit
Abilities:

Attacks (damage × count)

(image)water punch(impact attack) impact8 × 3(melee attack) melee
(image)water spray(impact attack) impact7 × 3(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold30% (icon) arcane-60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave10%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen10%
(icon) Fungus10%
(icon) Hills10%
(icon) Mountains10%
(icon) Sand10%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Sat May 18 02:02:55 2019.