Doom Guard

(image)

Although the Chaos Empire is a staunch believer in the principle of defense through offense, its leadership is also well aware of the importance of defending its borders against hostile incursions, as well as the occasional civil revolt. Guards tasked with the protection of the Empire’s strongholds are provided with specially-crafted armor and enjoy privileges normally reserved only for those who have proven their worth in battle. They are also occasionally granted troops and assigned to assault missions whenever a considerable amount of resistance may be expected.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Chaos Invader
Advances to: Hell Guardian
Cost: 35
HP: 52
Moves: 4
XP: 90
Level: 2
Alignment: chaotic
Id: Doom Guard
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)shield(impact attack) impact15 × 1(melee attack) melee(slows)

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen20%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains20%
(icon) Sand220%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Sat May 18 02:02:57 2019.