Marauder

(image)

Even barbarian brutes can hone their skills given enough time. Those in the Chaos Empire’s service who manage to survive long enough to do so are given plenty of opportunities to broaden their horizons and brandish better arms against their adversaries.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Headhunter
Advances to: Soulhunter
Cost: 40
HP: 38
Moves: 7
XP: 70
Level: 2
Alignment: chaotic
Id: Chaos Marauder
Abilities: skirmisher

Attacks (damage × count)

(image)club
melee
6 × 3
impact
(image)axe
melee
8 × 2
blade
(image)javelin
ranged
7 × 3
pierce

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Apr 20 02:24:53 2019.