There is much speculation as to the origins of the religious groups that eventually joined to form the Chaos Empire. Amongst scholars, the most popular theory postulates the creation of two separate cults by the same prophet approximately four centuries ago: the cult of Yechnagoth, centered around the western seaboard, and the cult of Chaos, which existed primarily throughout the eastern wastes.
As time went on, the more prolific Chaos Magi’s sphere of influence expanded and absorbed Yechnagoth’s worshipers, reshaping their tenets and giving way to a unified religion worshiping Uria as the goddess who brought the Dark Lady back from the dead.
Low-ranking initiates — colloquially known as “Invokers” by their enemies — lack the sophisticated knowledge that defines their order; they have much yet to learn before they can attain a formal title and be entrusted with the leadership of the demonic hordes. Nonetheless, they are a cornerstone of the Chaos military, always ready to provide their services and proselytize to captives and outsiders with elaborate displays of power.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
|Advances to:||Chaos Magus|
Attacks (damage × count)
|2 × 1|
|6 × 3|