Bone Knight


Even after countless centuries buried beneath the sands, these warriors and their mighty steeds remain strong and fast, able to swifly dash into battle at their master’s command and lay waste to their enemies.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.



Advances from: Skeleton Rider
Advances to:
Cost: 47
HP: 48
Moves: 8
XP: 100
Level: 2
Alignment: chaotic
Id: Bone Knight
Abilities: submerge

Attacks (damage × count)

(image)axe(blade attack) blade8 × 4(melee attack) melee
(image)trample(impact attack) impact7 × 2(melee attack) melee(charge)
(image)crossbow(pierce attack) pierce10 × 1(ranged attack) ranged


(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef330%
(icon) Deep Water510%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus330%
(icon) Hills240%
(icon) Mountains520%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Sat May 18 02:02:59 2019.