Armageddon Imp

(image)

Although most would find the notion preposterous, the truth is that imps larger than the biggest of trolls do exist. These behemoths rarely make an appearance on the battle field, but when they do, they announce themselves with roars able to shake mountains, and stomps that fracture and sink down the ground beneath. One has to wonder exactly how the Chaos Overlords — comically puny by comparison — manage to rein in these titans and have them do their bidding without using any kind of mind-control magic.

Special Notes: During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Gutwrencher Imp
Advances to:
Cost: 110
HP: 79
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: Armageddon Imp
Abilities:

Attacks (damage × count)

(image)blade of doom(blade attack) blade11 × 4(melee attack) melee(drains)
(image)slime spit(pierce attack) pierce8 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire30%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave260%
(icon) Coastal Reef240%
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest270%
(icon) Frozen330%
(icon) Fungus270%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp250%
(icon) Unwalkable50%
(icon) Village170%
Last updated on Sat May 25 01:56:37 2019.