Wisp

(image)

A Wisp is a magically created and bound spirit. Although its artificial nature limits its power, it is as ethereal as any Ghost, and has the potential, through repeated killing, to steal a soul into its vile magics.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from:
Advances to: Ghost
Cost: 12
HP: 14
Moves: 7
XP: 18
Level: 0
Alignment: chaotic
Id: Wisp
Abilities:

Attacks (damage × count)

(image)touch
melee
4 × 3
arcane

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Sat Apr 13 01:10:22 2019.