Doombringer

(image)

Mighty belligerents of the long forgotten past raised once again for combat. Confined in crumbling memories of their former glory they hunt down foes relentlessly.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Chocobone
Advances to:
Cost: 60
HP: 60
Moves: 9
XP: 150
Level: 3
Alignment: chaotic
Id: Doombringer
Abilities: submerge

Attacks (damage × count)

(image)spear
melee
15 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce40%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:36:21 2024.