Minotaur Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying, especially when they are on the offense.

Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. When this unit is attacking offensively with its dread attack, the opponent will be struck with fear, thus the damage dealt by their retaliation will be weakened.

 

Information

Advances from: Minotaur Gore
Advances to:
Cost: 39
HP: 54
Moves: 4
XP: 100
Level: 2
Alignment: chaotic
Id: Minotaur Savage_EE
Abilities: recovery

Attacks (damage × count)

(image)mace
melee
11 × 3
impact
dread

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains150%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:40:42 2024.