Cyclonic Mage

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It is often said that cyclonic mages cannot be created, they are born. The furious pace with which these mages can travel on their feet leaves even the fastest horsemen dumbstruck. But they mostly lead the life of an ascetic, which increases their inner powers and makes them extremely resistant to every form of attack. In addition they are also excellent leaders on the battlefield. Their awe inspiring tactics send their enemies scurrying for cover. They have highest regards for their ideals, and can also sacrifice their lives to uphold them.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

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Information

Advances from:
Advances to:
Cost: 90
HP: 60
Moves: 8
XP: 150
Level: 4
Alignment: neutral
Id: Cyclonic Mage
Abilities: teleport, leadership

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)missile
ranged
12 × 4
fire
magical
(image)lightbeam
ranged
12 × 3
arcane
magical

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact30% (icon) fire60%
(icon) cold60% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:55:51 2024.