Rager

(image)

Ragers are a defect of sorts in Rajovites. They loose the capacity for sentient thought and lash out at everything near it. When they focus on an enemy the only escape is in the release of death.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Halfblood
Advances to: Great Rager
Cost: 14
HP: 30
Moves: 6
XP: 20
Level: 1
Alignment: neutral
Id: Rager_Vermin
Abilities: regenerates

Attacks (damage × count)

(image)Bite
melee
5 × 3
blade
berserk

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact30% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village130%
Last updated on Wed Mar 20 03:40:57 2024.