Unease

(image)

Wisps are something that is further into the spirit world than the rest of the phantoms. As a result, they have a very weak grasp on this world, so that they do little damage and are easily dispatched. The flip side of this is that there is little an opponent can do restrict their movement. Not only can the Wisps slip through gaps in the enemy line, but they expend very little energy in their attacks, so that they may attack multiple times per turn.
Special Note: This unit uses only one movement point per attack, rather than all of its movement points like most other units.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. During battle, this unit can drain life from victims to renew its own health. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to: Fright
Cost: 10
HP: 14
Moves: 6
XP: 29
Level: 0
Alignment: chaotic
Id: wretch_unease
Abilities: skirmisher, intangible

Attacks (damage × count)

(image)Touch
melee
2 × 2
arcane
drains
(image)Fright
ranged
2 × 2
cold
slows

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold10% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village160%
Last updated on Wed Mar 20 02:59:53 2024.