Forest Assassin / Assassin

(image) (image)



Special Notes: This unit can hide from enemies by sacrificing half of it’s MP. Every melee hit of this unit gives her MP back, which allow her to escape to a better position after the fight. If this unit has knives left after a ranged battle, it might throw them at another bystanding unit. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit is able to hide at night, leaving no trace of its presence.

(portrait)
(portrait)

Information

Advances from:
Advances to:
Cost: 44
HP: 51
Moves: 8
XP: 30
Level: 3
Alignment: chaotic
Id: Forest_Assassin
Abilities: sneak, skirmisher, concealment, nightstalk

Attacks (damage × count)

(image)dagger
melee
9 × 4
blade
backstab
(image)throwing knives
ranged
6 × 4
blade
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 02:55:21 2024.