Revenant Mage

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Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is allmost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.Darkens decreases the lighting level in adjacent areas.

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Information

Advances from:
Advances to:
Cost: 28
HP: 60
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: Revenant Mage
Abilities: submerge, darkens

Attacks (damage × count)

(image)staff
melee
12 × 2
impact
drains
(image)chill wave
ranged
11 × 2
cold
magical
(image)shadow wave
ranged
9 × 2
arcane
magical

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:27:02 2024.