Great Druid

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Having engaged in a lifetime of study, practice, and meditation, the end result of the druidic path is impressive. The Great Druid, despite his age, is as agile as any fighter. He has increased power over the forces of nature, and is nearly immune to most magical attacks. His connection with the life force has become so complete, that like a wose, the Great Druid will regenerate each round. Like all forms of power, however, the magics of the druid can be turned to ends both positive or negative.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from:
Advances to:
Cost: 64
HP: 65
Moves: 6
XP: 200
Level: 4
Alignment: chaotic
Id: Cultist_Druid
Abilities: regenerates, ambush

Attacks (damage × count)

(image)staff
melee
8 × 3
impact
(image)ensnare
ranged
6 × 3
impact
slows
(image)fireball
ranged
8 × 3
fire
magical
(image)lightning
ranged
15 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:15:20 2024.