Outcast Noble (alternate)

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While these nobles understand the necessity of operating at night, old habits die hard and they are most comfortable leading their followers under the rays of the sun.

Special Notes:This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them. This unit is capable of neutralizing the effects of poison in units around it.

(portrait)

Information

Advances from:
Advances to:
Cost: 50
HP: 47
Moves: 5
XP: 100
Level: 2
Alignment: lawful
Id: Outcast Noble Alternate_0_1
Abilities: distract, cures

Attacks (damage × count)

(image)staff
melee
10 × 2
impact
(image)sling
ranged
8 × 3
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:44:39 2024.