Thanat Wailer Legend

(image)

Required XP: 165

Like many other races, Thanats have their own language. Unlike most other races, they do not have to learn their language - it is a part of their minds from the moment they are fully formed. This language sounds akin to winter wolf's howling and loving widow's moaning at the same time. Communicating over longer distances requires making louder sounds which is often scary for those who do not know the purpose of these sounds. Eventually Thanats can learn languages of other races and can tell them why Thanats howl and moan - if they are willing to listen.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Thanat Wailer Hero
Advances to:
Cost: 88
HP: 45
Moves: 7
XP: 165
Level: 3
Alignment: chaotic
Id: Thanat Wailer 3
Abilities:

Attacks (damage × count)

(image)ghost touch
melee
8 × 3
impact
(image)wail
ranged
15 × 3
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest240%
(icon) Frozen150%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Mar 20 03:41:30 2024.