Fey Sentinel

(image) (image)

A Fey practiced at archery can nock a second arrow almost as soon as the first is let fly. Some Fey take this skill a step further by trying to shoot multiple arrows simultaneously. This prodigious skill does come with a cost - lack of precision. Fey Sentinels partially mitigate this cost by using bows with multiple bowstrings - one per simultaneously launched arrow. Such a bow has to be heavy to possess enough tensile strength for all its bowstrings, even with somewhat reduced tension per single bowstring. Combined with high cumulative tension of multiple bowstrings pulled simultaneously it has a side effect of making Sentinels somewhat tougher than usual for their race. Another side effect of sturdy bowshaft is a possibility to use it as melee weapon with only a minor worries about damaging it. Also Sentinels' duty of guarding particular regions produces a habit of tailoring their environments for increased protection.

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Information

Advances from: Fey Ranger
Advances to: Fey Sentinel Legend, Fey Minstrel, Fey Martialist
Cost: 38
HP: 51
Moves: 6
XP: 95
Level: 2
Alignment: neutral
Id: Fey Sentinel 2
Abilities: fortified

Attacks (damage × count)

(image)sword
melee
5 × 3
blade
(image)bow swing
melee
8 × 2
impact
(image)bow
ranged
6 × 5
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact20% (icon) fire20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:41:18 2024.