Initiate

(image)



Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Apprentice
Advances to: Holy Man
Cost: 41
HP: 32
Moves: 5
XP: 80
Level: 2
Alignment: neutral
Id: Kushiri Initiate
Abilities: cures, heals +8

Attacks (damage × count)

(image)wind magic
ranged
6 × 4
impact
magical
(image)entangle
ranged
6 × 3
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave340%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:40:21 2024.