High Priest

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Special Notes:This attack always has an 80% chance of hitting the target. This unit can use one move to teleport between any two empty villages controlled by its side.This unit uses the magic currents in the air to move from one point to another; to accomplish this, it must go to a mountain, and teleport to another mountain.This unit's regenerating abilities are unusually high, to the point that it can heal itself in 12 hp every turn. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.When this attack is used, the attacker can hurt a unit behind his primary target. Damage dealt to the second target equals to 2/3 of raw firepower.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 100
Moves: 6
XP: 210
Level: 5
Alignment: neutral
Id: High Priest
Abilities: leadership, perennial, teleport, sky voyager

Attacks (damage × count)

(image)touch of the void
melee
15 × 2
cold
high precision
slows
(image)stellar winds
ranged
10 × 10
pierce
high precision
swarm
beam
(image)chronostasis cipher
ranged
8 × 5
arcane
high precision
slows
(image)Raw storm
ranged
10 × 6
fire
high precision
explosive

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:40:23 2024.