Firstborn

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Special Notes:The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.When used defensively, this attack always has at least a 60% chance to hit.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.

 

Information

Advances from:
Advances to: Exalted One, Holy Blade
Cost: 17
HP: 30
Moves: 6
XP: 36
Level: 1
Alignment: chaotic
Id: Asuri Firstborn
Abilities: vitality

Attacks (damage × count)

(image)blades of the end
melee
4 × 4
blade
marksman
counter
(image)bladestorm
melee
7 × 2
blade
whirlwind
(image)cry of saaya
ranged
5 × 2
arcane
daze

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water230%
(icon) Swamp140%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:40:20 2024.