Nature Ascendant

(image)

Few Weavers and Prophets reach the rank of Ascendant. Not just because of the difficult in reaching this goal, but also because of the danger and sacrifice necessary. The path to becoming a Nature Ascendant, by its turn, is similar to that of becoming a normal Ascendant, especially in its difficulty. As the woman binds herself to the spirit of Nature, the bound between them is augmented; consequently, not only her power over other natural spirits increases, but she also develops an affinity with non-sentient beings, making them do her bidding; and (perhaps most importantly) her life force becomes much stronger, thus making her body immune to diseases, poison and most physical damage.

Because she's the first of her kind, the Nature Ascendant doesn't fully understand her own powers yet; but one thing is certain: the strength of Nature's Spirit that flows through her is not something to be taken lightly.

Special Notes: This unit is capable of healing those around it, and curing them of poison. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Nature Prophetess
Advances to:
Cost: 68
HP: 65
Moves: 6
XP: 40
Level: 3
Alignment: neutral
Id: Nature Ascendant
Abilities: cures, heals +8, leadership, regenerates

Attacks (damage × count)

(image)touch
melee
8 × 3
arcane
slows
(image)arrow-thorns
ranged
8 × 4
pierce
marksman
(image)Soul Explosion
ranged
45 × 1
arcane
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:58:45 2024.