Gremlin Sorcerer

(image)

Gremlin Sorcerers are typically the rulers of the gremlin colony and can live up to a thousand years. It takes many centuries for Conjurers to further their magical abilities enough to become full Sorcerers. The Sorcerer's ability to command time and space is the matter of legend, and strikes fear in to the hearts of the colony's enemies.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Gremlin Conjurer
Advances to: Gremlin Immortal
Cost: 69
HP: 75
Moves: 5
XP: 196
Level: 4
Alignment: neutral
Id: strn_gremlin_sorcerer
Abilities: teleport, leadership

Attacks (damage × count)

(image)force staff
melee
7 × 4
impact
magical
(image)force shove
ranged
10 × 6
impact
magical
(image)temporal rift
ranged
15 × 4
arcane
magical
(image)spatial fissure
ranged
40 × 2
pierce
magical

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:55:20 2024.