Purrer

(image)

Purrers are treated with great regard in felinian societies. Their extensive, often mystical knowledge makes them serve as bards, historians, priests and advisors - all together in one. A true Purrer can perform small wonders wherever he appears. Healing open wounds, renewing their allies strength and sense of purpose and inspiring them to heroic deeds, while sapping the will to fight from those who approach with hostile intent, and there is still more magic to find in their wondrous songs.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The presence of this unit inspires friendly units next to it to deal more damage in combat.

 

Information

Advances from: Soother
Advances to: Arrahi
Cost: 30
HP: 30
Moves: 6
XP: 87
Level: 2
Alignment: neutral
Id: fel_purrer
Abilities: cures, heals +8, inspirational

Attacks (damage × count)

(image)dagger
melee
4 × 3
pierce
(image)hiss
ranged
7 × 3
arcane
magical
(image)purr of sleep
ranged
2 × 2
arcane
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:54:37 2024.