Eirson

(image)

Vikings that mess around with mushrooms and mead. Slowly wandering the battlefield in a constant state of inebriation the Eirson shares out psychotropic mushrooms to nearby Vaeringjar inducing a state of frenzied madness.

Special Notes: Certain adjacent units are given a 10 round berserk ability for one turn. The unit also provides some basic healing. This unit will always fight berserk for 10 rounds due to its constant herb consumption.

 

Information

Advances from: Fyrd
Advances to: Vörson
Cost: 20
HP: 36
Moves: 4
XP: 39
Level: 1
Alignment: neutral
Id: fe_eirson
Abilities: herbalist

Attacks (damage × count)

(image)quarterstaff
melee
5 × 2
impact
berserk

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen170%
(icon) Fungus160%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:55:20 2024.