Healdruid

(image)

Masters of healing faerie magic, Healdruids should be the first target for their enemies, else the difficulty of defeating opponents will be maximized when nature around them halts their movement, freezes their legs and arms, and recovers all the damage they've inflicted on others.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Healshaman
Advances to:
Cost: 41
HP: 48
Moves: 6
XP: 102
Level: 3
Alignment: neutral
Id: Werewolfpelt Healdruid
Abilities: spell: major healing

Attacks (damage × count)

(image)staff
melee
11 × 2
impact
(image)gossamer
ranged
5 × 2
impact
slows
(image)faerie frost
ranged
11 × 3
cold
spell

Resistances

(icon) blade-10% (icon) pierce15%
(icon) impact0% (icon) fire-10%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:54:44 2024.