Jephrif Blazer

(image)

Jephrifs are a highly magical race, and so it's possible for many of them to wield magic given some training. While their icy composition would make some people wonder why would they wield fire magic, their inspiration is plainly visible - the sun is a large part of Jephrif culture. Blazers wield the power of heat and storms to fight in spectacular ways, their spells being quite effective against each other. While continued use of such magic melts a Jephrif's long tendrils away to stumps, they declare it well worth it.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from:
Advances to: Jephrif Nightmage, Jephrif Daymage
Cost: 18
HP: 33
Moves: 5
XP: 44
Level: 1
Alignment: neutral
Id: JepBlazer
Abilities:

Attacks (damage × count)

(image)blaze
ranged
6 × 3
fire
magical
(image)shock
ranged
8 × 2
arcane
magical

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-30% (icon) fire-50%
(icon) cold50% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:55:26 2024.