Great Worm

(image)

Usually, earthworms are pretty much inoffensive. But when they're really overgrown, they become a threat that is best avoided if possible.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Pyrophorus
Advances to: Giant Worm
Cost: 21
HP: 52
Moves: 4
XP: 50
Level: 1
Alignment: chaotic
Id: EAE Great Worm
Abilities: steadfast

Attacks (damage × count)

(image)crush
melee
25 × 1
impact

Resistances

(icon) blade40% (icon) pierce30%
(icon) impact40% (icon) fire20%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills350%
(icon) Mountains440%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:55:02 2024.