Hermit / Mage

(image) (image)

Hermits are usually weird people who seek loneliness in forests or mountains. As they spend a lot time alone with nature, most of them have a certain bit of magical wisdom, which proves useful agains foes and intruders of their homes.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from:
Advances to:
Cost: 17
HP: 23
Moves: 5
XP: 100
Level: 1
Alignment: lawful
Id: Hermit TSON
Abilities:

Attacks (damage × count)

(image)knife
melee
5 × 1
pierce
(image)missile
ranged
7 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:16:15 2018.