Sylph

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Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Elemental Wisp
Advances to: Zephyr
Cost: 18
HP: 36
Moves: 6
XP: 35
Level: 1
Alignment: neutral
Id: Sylph
Abilities:

Attacks (damage × count)

(image)dagger
melee
5 × 2
blade
(image)northern wind
ranged
6 × 3
cold
marksman
(image)galeforce
ranged
8 × 2
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus220%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:16:27 2018.