Headhunter

(image)

The Chaos Hordes rely heavily on their lorekeepers' charisma to attract more practitioners and recruit new adepts. Some of those adepts do not have the magic skills to join the Invoker orders, but instead are used as messengers of doom, given a club, a small supply of javelins, and ridding them from their souls via the darkest arts known only by the demonic masters. They are then sent to spread fear and despair amongst their victims, decimating their defenses before the demons are unleashed and sent to finish the job. Their fanatism leads them to forget any forms of proper defense, and so, being rather weak and vulnerable, kill their opponents even if that would mean their own death.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: Marauder
Cost: 15
HP: 34
Moves: 7
XP: 35
Level: 1
Alignment: chaotic
Id: Chaos Headhunter
Abilities: skirmisher

Attacks (damage × count)

(image)club
melee
7 × 2
impact
(image)javelin
ranged
5 × 3
pierce

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:13:44 2018.