Armageddon Imp

(image)

The rumors about Imps big as a tree have been, unfortunately, confirmed. Never seen before, the Imps of Armageddon are the masterminds of Chaos, and albeit usually hidden at safe distance from the battlefield, they sometimes decide to charge themselves against the unwary enemies, who are nothing but dirt compared to these gigantic beasts. That, and their unnatural strength and endurance, is why their are feared, not only by the opponents of the Chaos Empire, but also by lesser imps and most demons of the same band.

If you ever get to face one of these colossal brutes, escape as soon as possible from the battlefield or be known to you that death is certain to arrive.

Special Notes: During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Gutwrencher Imp
Advances to:
Cost: 110
HP: 79
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: Armageddon Imp
Abilities:

Attacks (damage × count)

(image)blade of doom
melee
12 × 4
blade
drains
(image)slime spit
ranged
8 × 3
pierce
poison

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire30%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave260%
(icon) Coastal Reef240%
(icon) Deep Water30%
(icon) Flat150%
(icon) Forest270%
(icon) Frozen330%
(icon) Fungus270%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp250%
(icon) Unwalkable50%
(icon) Village170%
Last updated on Fri Apr 20 13:13:46 2018.