Icewind Master

(image)

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more than one in each generation and, as often as not, no Masters will emerge at all for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power separates them from the clan. However, the same traits that bring about their isolation also bring about the greatest fear and respect from their lesser brethren.

(portrait)

Information

Advances from: Icewind Drover
Advances to:
Cost: 55
HP: 65
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: TAS_Icewind_Master
Abilities:

Attacks (damage × count)

(image)staff
melee
9 × 3
impact
(image)frostbite
ranged
12 × 4
cold
magical

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire-10%
(icon) cold50% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:14:15 2018.