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Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. When this unit is attacking offensively with its dread attack, the opponent will be struck with fear, thus the damage dealt by their retaliation will be weakened.


Advances from: Gore
Advances to:
Cost: 39
HP: 54
Movement: 4
XP: 100
Level: 2
Alignment: chaotic
IDMinotaur Savage
Abilities: recovery

Attacks (damage - count)

11 - 3


(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-30%


Movement Cost
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen220%
(icon) Hills140%
(icon) Mountains150%
(icon) Mushroom Grove240%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%