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Wesnoth Units database

Steppe Savage


Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some so much so that the experience pushes their psyche, unstable and voilent at the best of times, dangerously close to the brink. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armor at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood.

Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.


Advances from: Steppe Warrior
Advances to:
Cost: 34
HP: 52
Movement: 5
XP: 100
Level: 2
Alignment: chaotic
IDSteppe Savage

Attacks (damage - count)

6 - 5


(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire-20%
(icon) cold20% (icon) arcane0%


Movement Cost
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water9920%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Hills250%
(icon) Mountains350%
(icon) Mushroom Grove350%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable9920%
(icon) Village160%